A bit new here, I’m an amateur dev coming from the animation industry as a director and generalist making (trying to make) a VR game.
That being said I’ve started a while ago on unity but migrated to unreal engine. The game has mostly been for PC VR but really thinking about making the turn for a solid quest version for obvious commercial reasons. My main question here is, how feasable a project with this recommendations is:
- A platform shooter with a medium size map (not moss type framing levels) but much larger…
- Multiplayer from 2 to 10 players max I reckon
- It’s cartoon style, reducing textures (no spec/roughness/metallic for example)
My concern is mostly about generating a medium sized map, far from a battle royal obviouly but enough content for a 20 to 45min battle with around 3 different biomes without players crossing themselves at every corner.
Any advices and experience are welcome, I feel like quest is very limited but seems like the market to reach now…