Potential shader issue with materials

Summary

I noticed that after todays update when you disable Used with static mesh on a ui material the shaders dnt go to 3 they stay at 10. I did a bunch of ui materials yesterday and they all went to 3 after the update today (small random update) now its always 10

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

create a material with ui and grey transmittance and turn off Used with static mesh

Expected Result

Yesterday it went to 3 shaders

Observed Result

It now stays on 10 shaders

Platform(s)

pc

Additional Notes

Unsure if this is a bug or fix ect so wanted to report here and Epic can decide. I just noticed and thought its odd.