Summary
I noticed that after todays update when you disable Used with static mesh on a ui material the shaders dnt go to 3 they stay at 10. I did a bunch of ui materials yesterday and they all went to 3 after the update today (small random update) now its always 10
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
create a material with ui and grey transmittance and turn off Used with static mesh
Expected Result
Yesterday it went to 3 shaders
Observed Result
It now stays on 10 shaders
Platform(s)
pc
Additional Notes
Unsure if this is a bug or fix ect so wanted to report here and Epic can decide. I just noticed and thought its odd.
