Summary
I am spawning a entity at runtime and using a ref to a static mesh all via verse. When i spawn the mesh_component and add to the scene its always got a shadow even though the static mesh has it disabled in the materials ect
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Add a entity with mesh_component to the world at runtime and ref a static mesh with shadows turned off
Expected Result
The mesh shouldnt have any shadows
Observed Result
When spawning it has shadows enabled for some reason
Platform(s)
pc
Additional Notes
I dnt see the need to share code/snips ect as i feel its simple to repro but if any assistance is needed please ask.