Hay all
I have a post process volume in my test map that is set as unbound.
At a point in the game the reactor core breaches and i add some chromatic aberration, and a colour temperature.
This works great in game as intended when I use PIE, but in standalone or a fully cooked windows package, it just plain doesnt work.
Also i wanted to create that nuclear type well over exposed bright setting when a nuke goes off. So i tried lowering the shutter speed and/or raised the ISO settings, which work if i modify them in the volume itself, but not during runtime. Is this normal? Can it not be altered during runtime?
Post processing is an area I am currently learning so im new to runtime modifications, but have a little grasp on modifying the postprocessvolume during editor which works as intended.
Any input would be appreciated.
Side note: Can I set the settings inside of the actor in editor then turn the volume off/on?
Thanks
Stewart
PIE:
Standalone
As you can see very different! BTW i used the standalone as an example, i know the shaders are compiling still, this happens on cooked package also!