I have a working actor component that updates the post processing settings and material parameters of the player camera in the Tick event. It calculates a render target based on locations of some other actors.
If I wanted to improve design time experience how would I do that? Optimally it would render exactly the same as it would when playing the game.
Proposal:
An actor that uses ShouldTickIfViewportsOnly to be able to tick during design time and do the same calculations as my component. Instead of working with the camera’s post process settings I would instead work with a post process volume so the editor viewport camera is affected.
I would highly appreciate any advice!
Thanks and cheers!