Postprocessing "EditorSelectionOutlines" and "CompositeEditorPrimitives" Using Massive GPU in VR

Hi, I’m working on a VR project, and I’m running into an issue whenever I attempt to playtest it in Editor. The framerate will completely tank anytime I try to actually run it. Looking through the GPU visualizer, I found that under Post Processing, “EditorSelectionOutlines” and “CompositeEditorPrimitives” were taking over 40ms combined to process.

Why is this happening, and what can I do about it?

Well, that’s because you are in the editor. You will not have that in a build.