Unreal Engine postprocess volume has a skylight leaking property. When adjusting this property with a slider, the maximum value is 0.02. Is there any problem that can occur if I arbitrarily increase it beyond this value?
I don’t see any problems right now. But if there are any problems, I’d like to use only 0.02 as Max from the beginning to be safe. I want to design a strong lighting base from the beginning, so I’d like to know what the side effects of this are.
Also, if you could tell me what risks I should take when developing beyond the Max value provided by the engine, I’d appreciate it.
Thank you.