Hello everybody !
I’m currently experiencing some stuff to make visual effects for a project.
I have an idea but for that I need to make particules that could apply a post processing effect.
For example, let’s say I want a black&white particule for a fire.
This one for example :
I would like, instead of a color, to have the particule to be “transparent”, but render what’s behind it in black & white.
I tried some stuff but quickly get stuck, I don’t even know if Unreal can allow me to do something like that.
Any idea how to do it ?