There’s something weird that I dont really understand, which is that The Texture Sampling code here doesn’t work in postprocess material
I have a post process material, like this
in this material I want to Sample a texture object as well as the post process material in custom node
I can sample the sceneTexture using SceneTextureLookup
but I cant sample the texture object
I tried:
Texture2DSample(MyTexture, MyTextureSampler, uv);
and
MyTexture.Sample(MyTextureSampler, uv);
but neither of these work I even tried MyTextureLookup
Any Idea what is the syntax to sample My Texture Object in postprocess material in custom node