I have a question. Why postprocess material doesn`t affect objects with translucent material? it becames invisible. On opaque materials it works.
My postprocess Highlight material:
Hi AlexFecit -
Translucent Materials are passed through a separate post process than the Opaque materials. You can get the outline effect on a mesh with a translucent material by following these steps:
- Place your mesh into a Blueprint
- Duplicate the mesh, so your Blueprint has two meshes directly on top of one another in the BP Viewport
- Assign one mesh the Translucent Material you want to use
- The Translucent Mesh should be set to only render in the Main Pass (DO NOT set it to custom depth)
- The other Mesh, assign any opaque Material (The World Default Material is usually what I leave it as.)
- In the Opaque Material Mesh, assign it to Custom Depth but unassign it from Main Pass.
- Your BP should now only show the Translucent Material
- Place BP in the World
You should now have a translucent object which gets a Outline as you are wanting.
Thank You
Eric Ketchum
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Thank you, Eric. But this way not for me. I wonted to change intencity of highlight by opasity of translucent material. It seems impossible.
Hello, I know this is old, but I found a fix that kinda allow this : instead of translucent, set the material to additive. You can set opacity and use custom depth pass for the outline. I don’t know if this is a good way to do it, but it doesn’t need another mesh to work.