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PostProcess Ambient Occlusion Clipping

Hello, I just started making my post process volume and noticed that ambient occlusion clips all the time (on off), at some places it even does so repeatedly when standing still. Does same in shipped version as well. I changed all variables I could and searched for any tickbox I could find in project/engine and couldn’t solve this. Engine version 4.27. What could be the problem? Is this solvable somehow? Postprocess AO looks so nice would suck not to have it in my game and via google I couldn’t find anything regarding this problem. Right now I’m thinking just letting it be and cross fingers it works in ue5 xD.

Clip of the clipping from my game.