PostEditMove equivalent within components

As the title says. I am trying to detect when I move an arrow component within the editor.

This is exactly what I’m trying to do, and PostEditChange doesn’t get tripped for this. Did you find a solution?

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1703104-how-to-detect-changes-on-uproperty-referenced-objects

Moving Components in Editor Instances Has No Callback - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)