void UMyComponent::PostEditComponentMove(bool bFinished)
{
//if(bFinished)
SetRelativeTransform(FTransform());
Super::PostEditComponentMove(bFinished);
}
This is all I’m trying todo on a custom component. When I move it in the blueprint editor viewport, I am expecting it to go back to 0,0. If I do this in PostEditChangeProperty it works fine. This is a non-root component.