Hello there !
I am having an issue with my PostCommitMapChange not being triggered after I use:
GetWorld()->PrepareMapChange(LevelsToLoad);
GetWorld()->CommitMapChange();
I can trigger it when directly calling
ABpiecesGameModeBase* TheGameMode = Cast<ABpiecesGameModeBase>(GetWorld()->GetAuthGameMode());
TheGameMode->PostCommitMapChange();
Soooo I am a bit lost here.
One of the possible reason, I guess, Is that I am using a children Blueprint of the Gamemode, but I cannot override the method, so it shouldn’t take the upper hand.
If anyone could help me out, this would be great. Or tell me if there is another way to deal with this now.
Cheers !