Summary
The Post Processor Volume I put in my map doesn’t want to work, no matter whether the player is standing inside of it, or not (I set it to infinite range already). The filter I set for it appears on my screen in uefn, but it doesn’t appear at all while in the live session. I have already set the volume’s priority high. Can anyone try to help please? This is really annoying me
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
- Add post processor volume
- Adjust its settings
- See that it DOES make changes in uefn screen
- Hop in live edit to see that you can’t see the effects on the screen over there
Expected Result
I should be able to see the effects on my screen while in the live edit and gameplay
Observed Result
I only see the effects of the processor in uefn, not in game
Platform(s)
PC