Post processing with split screen cameras in local multiplayer doesn't seem to work!

Hi,
I’m making a local multiplayer game in UE 5.0.3. When I play with one player the postprocessing volume works as intended but as soon as I add the second player none of the post processing is affecting any of the players. I’ve searched around and haven’t found a solution to this problem and wonder if anyone here knows how to fix this?
I’m pretty new to UE so might be an easy fix haha.

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