I am trying to make a game with a similar art style to Valkyria Chronicles. They seem to have applied a texture to the shadows throughout their game, and I would like to know how that can be done in unreal. If anyone could point me in the right direction(s) that be great!
(See the shadow of the tank in the picture.)
But in that game’s case it seems to be a screenspace postprocess effect instead.
@ixicalibur Thanks, I’ll need to look into the tradeoffs with the forward rendering to tell if this method can work my project.
@BrUnO_XaVIeR is a “screenspace” postprocess effect different than postprocess effect?
if I can do this in a postprocess effect that be preferable so I don’t have to add shader complexity to every material.