Post-Processing Settings Not Applying to Scene Capture 2D in UE 5.3.2

Hello everyone,

I’m working on a VR game in Unreal Engine 5.3.2 where the player uses a virtual camera to capture photos. The camera should allow adjustments to settings like aperture and shutter speed through button or trigger pushes which should affect the final captured image. For example, right trigger increases the aperture and I have confirmed that the aperture variable value is changing when the trigger is pushed. And I have linked this variable to the pin in PostProcessSettings.

The camera uses a Scene Capture Component 2D to render the view to a texture, which is then exported to disk using the Export Render Target node.

The issue is that the post-processing settings (e.g., aperture, exposure, depth of field) are not being applied to the render target in the VR preview and the exported image does not reflect these adjustments. Chatbots keep telling me I need to turn on an “Override Post Processing” setting that does not exist.

Any ideas on what I might be missing or any different solutions on how to create a player usable camera with changing settings (this is a nightmare to Google btw)?

Update: I have confirmed that the post processing settings are changing, they just aren’t rendering to the render target. My professor thinks it may be an issue with the VR template we are using.