I am new to the Unreal Engine and using the version 4.12.5. I just stumbled across something unclear to me: Going to ‘Settings’ -> ‘Engine Scalability Settings’ and changing the ‘Post Processing’ quality influences the brightness of the scene. I attached a screenshot of the default scene to visualize this behaviour.
My problem is, that I am working on a project using some other shaders, which enforce this effect even more. Since this really influences the atmosphere, I would be very grateful, if there is any possibility to get rid of it.
Thank you in advance.