The post processing volume in my map works fine until I type RestartLevel in the console, after it restarts it is no longer there?
hm I don’t see this issue. How are you changing the setting for post processing.
There is a post process volume in the map which just stops working after I restart the map. I have some other post process effects on the camera that are changed by blueprint on tick.
Is the post process volume set to unbound? I’m wondering if the game reads you as outside of it or something.
Can you try disabling the on tick stuff and see if it changes?
Is it the camera and level post process not working or just one?
All good suggestions thanks, I’ll have to have another look tommorow
I haven’t had time to try any of your suggestions yet but I just noticed that it only does it when running in full screen… whhhhyyy???
Ok, making the post process volume unbound makes no difference.
Neither does disabling the tick stuff.
It seems that the post processing still works but something changes, maybe the lighting? It’s like the brightness and contrast changes or something.
Disabling the skylight stops it happening but I still can’t work out what’s causing it!!!