Post-processing effects on details (e.g. hair strands) in MetaHuman do not properly working

Hi, I just made a project downloaded from https://www.unrealengine.com/marketplace/en-US/learn/metahumans, and I found that some post-processing effects (e.g. opacity, basecolor, normal) are not not working properly on details like hair strands.

I tried applying post-processing effects using both post-processing material of a CameraActor and post-processing volumes, but the details are missing, like “normals” of all hair strands shows in only blue. However, when I see the viewport changing “viewmode” with WorldNormal, It looks fine. Please see the screenshots. Left: from viewport / Right: from Camera Actor. Exactly same post-processing materials are used. Raw RGBs are fine on both views.

What am I missing? Why post-processing on the details (LOD 0 and 1) is not properly applied? Forcing the LOD=2 of MetaHuman shows the same results on both views.

Thanks.




Hi, do you have any success in solving this issue?

I’m experiencing the same issue, all the hair normals are blue!
Did you find a fix for this?

Same issue in 5.4. A fix would be really good.