I have two materials.
Material A is surface transulecent material. It has “Allow Custom depth writes” Checked on.
Material B is post process material using the node “SceneTexture Custom Depth”.
Material B shows up on Material A until I disable the material in the Post processing volume.
I guess I don’t understand how this works. Is there way to get Material A to show up?
I was trying to using Material A as a window to see, objects.