Maybe I don’t understand Post processing all that welll. But it seems like translucent materials are for the most part, incompatible with post processing.
This is frustrating. In Unity I was able to set objects to render ontop of other objects regardless of where those objects existed with depth.
In unreal. It is very restrictive. I can’t tell anything to render in front of anything. Except with translucent materials but then they you can’t control how that renders in front of other objects. I can check on disable depth test but that is pointless as I can’t control where that is rendering at all.
Is there a way to have an object with a translucent material render in front of some objects but not all?