Hi
I added a post process volume on my Scene. Here are some values of it:
My scene looks like:
But when I hit Play, these are the new values of the Post Processing:
and my Scene looks like:
Now I simply activate min and max ev100 tickboxes manually at runtime:
And these are not the only values that are changing? Why happens this and how can I avoid it?
As I have read in other posts, I have checked that the pp volume is enabled and unbound both in editor and play mode.
I have checked too that the camera post process is not overriding the pp volume, because I have set the bloom from camera pp to 10 and, when clicking Play, this is not the bloom value that shows.
I have another pp volume on scene, but this one is NOT unbound and its priority is set to 0, while the pp volume that I am speaking about, which is unbound, and, as showing in the image above, its priority is set to 1.