Hi everyone.
I’ve been having a strange problem recently when working with the UE4 Post process volumes. Essentially, I’ve downloaded a shader that applies outlines and cel shading to your scene via the Post process volume. As soon as I applied the material instance to the volume however, the effect was only applied to the characters in my scene. Is this a common issue to be having, or could it be caused by the fact that I’m using ALS V3 plugin?
I really have no clue what might be causing this, so any help is appreciated - thanks!
can you share the material nodes so we can find out please?
it might be related to custom depth i guess. but can t really tell without code/blueprints samples
well my guess is that , in order to work, you need to set to false the custom depth node.
did you try to set render custom depth enable on other actors?
The effect instantly worked after flipping those two nodes around. I decided to bring it back to default however, as if I simply turn on “set render custom depth” on specific actors as you said enables me to opt in and out of the shader at will.
Thanks for your help! I appreciate it.