Summary
UE 5.6 - Post Process Volume does nothing - but Color Correction Window / Region works. I’ve tried all the obvious stuff, the Post Process Volume is enabled, blend weight is 1.0, infinite extent (unbound checked), set priority to 1 up to 100, tried lit and unlit mode, made sure post processing effects are enabled through viewport. No matter what, the Post Process Volume does nothing. But a Color Correction Window will instantly work. I just want to be able to post process the entire level globally, not selected regions.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- Add Post Process Volume
- Change Saturation to 0.
- Nothing happens.
Expected Result
Saturation should go to 0 / everything becomes grayscale.
Observed Result
Nothing.
Affects Versions
5.6
Platform(s)
Windows