Hi all, I’ve been trying to figure this out for a few days now with no luck.
In an actor c++ code, how can i add a post process volume?
I tried using
“UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = “true”))
class UPostProcessComponent* PostProcess;”
But “UPostProcessComponent” doesn’t work. What is the correct keyword for this?
Thanks for your help in advance!