Post process volume in blueprint problem

Hello,
I’d like to know if there is any way when I add a post process volume in a blueprint, to make it have bounds. Because the unbound checkbox doesn’t seem to work.

thanks

Hi Numsi550

It works, sometimes you can´t see it in editor viewport ,maybe you need to “play” to see or set your viewport to “gamemode”

Hello ,

I was talking about the blueprint viewport, not the main level viewport. The problem is that when I add a post process volume in the blueprint viewport, the post process volume doesn’t have bounds.