We have multiple particle systems in our game, and as soon as we ad any post-processing effects, it breaks all of them. Any ideas?
Without post-process:
With post-process (sobel edge in this case):
We have multiple particle systems in our game, and as soon as we ad any post-processing effects, it breaks all of them. Any ideas?
Without post-process:
I also have this issue
I also fixed it but by changing the translucent blendable location to after Translucent buffer
Hey there. I ended up “fixing” this by not using the sobel edge effect that I found online and rather using the one included in the Stylized Rendering example project: Engine Feature Examples for Unreal Engine | Unreal Engine 5.1 Documentation
You can download the project files from the “Learn” tab in the unreal launcher
yup, looks like that works too
Uh? Where? Can you please expand on this?
The change to make it allow other translucent materials is here, Blendable Location
Mine is greyed out. Its the default Fire.
I’m using UE 5.2 and I found hear the answer. I wanted to try Thermal Vision with Post Process Volume with Fire niagara particle but in render doesn’t showing Fire. And now there’s fire TADA! thank you!