Hello! I’m trying to change the Post Process settings Exposure Compensation / Gamma in real time using user values fetched from storage and applying it. But it always applies the settings defined in Editor.
If you meant the node with error when you said ‘get settings’ node, it requires a camera component. I need to change settings of the level Post Process Volume and that is the only node that shows in ‘Get Settings’ if I right click on the graph. Is there any other node that I can use?
Thank you. I did that. Here is a screen shot. But the gamma still doesnt change. Do I have to change any settings in Editor so that the user value overrides the value in Editor?
Sorry I’m a complete noob at this. Isn’t the PP Volume that I’ve been trying to change the Exposure Compensation of? I haven’t been including camera component in this. So I did PP from Persistent Level → Get Settings → Set Members → Set Settings
And the Gamma variable returns desired float value that I checked as Print String. So I did the one with PP Volume that you suggested but somehow it doesn’t override the values.
Okay. So I created the PP in Level and set the PP in Infinite Unbound and unchecked all the exposure settings. Then I created a camera component and set it in the PP area, even though it is infinite. Then I unchecked the camera exposure settings too. They shouldn’t conflict right?
Thanks for the explanation. I already did the PP Volume part and set the priority to 1. But how did you get the First Person Camera node in the graph? Do I have to open the Player Blueprint to get that as the first person camera for me is attached to the character mesh as you saw before in my previous image.
The example I showed used the first person graph, but you can grab the camera like you have also, no problem.
I notice that you set setting members, and the setting the PP volume, but with the character camera, you’ve set members, but not finished the process? ( You need to write that update back with a ‘set settings’ node there also ).