Post Process Settings Override Blendables

Hi there,

In my game I have a blueprint that changes the depth of field using the Make PostProcessSettings struct however when I use this it removes the blendables from the game. I can mark the check box for blendables and add them to the struct inside the blueprint but I get a warning saying the pin will be removed in a future release. It’s my understanding this is because of the new Add/Update blendables node but I wasn’t able to work out what the node is trying to accept.

I think possibly it is a bug that using the PostProcessSettings struct overrides your belandables since all other postprocess settings which I leave unchecked remain correctly.