Post process see through wall and mark specific actors

Hi all ! I want make special vision mode for my character by PP Material Effect. I want something like sonar effect in Splinter cell conviction but my effect mark special static mesh not npc. Just like that:

Please i need to my project :slight_smile:

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It uses custom depth in a PP to render the occluded actor. Hope that helps! :slight_smile:

Yes it helps !!! :smiley: Thanks ! BTW Your ocean shader looks amazing ! When you share final version of shader ?

Yes it helps !!! :smiley: Thanks ! BTW Your ocean shader looks amazing ! When you share final version of shader ?
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Good to hear!

I’m trying to add in more features at the moment and ran into a couple of issues, so I haven’t updated my post for a bit but I will be posting a new video in the next couple of days. I want everything to be as customizable as possible which is delaying things a bit, but I should have something ready (even if it’s just a preview) within 2 weeks. :slight_smile: