Post Process Scene Component - "Set Active" Problem


I’ve noticed some weid behaviour with post process scene components. While most other components can be activated/deactivated with “Set Active” / “Activate” / “Deactivate” functions, this doesn’t seem to work with pp scene components. You explicitly have to set their bool “Enabled” to true / false if you want to disable them. Is this intended or a bug?

Thanks and best regards,