Post Process Roughness

Hey guys, was curious if anybody knew of a way to affect the full scene roughness values through post-process? The idea would be to make it so that we can create full-scene effects like rain, snow, dirt and dust without actually having to add anything at all to the existing materials.

We can obviously read from the scene’s roughness, but there’s no way to write to that. We can affect the overall screen image, but we still have to visit every existing material if we want to achieve full screen effects that need to adjust individual channels.

I realize this is more of a feature request, but just think of the possibilities and I was kinda hopin…you know since we can read roughness? Maybe there’s a chance one day we can write it?

Howdy Hitpawz,

So essentially what you want to do is get the Max Roughness, set within your Post Process Settings to a low value to increase the intensity of the specular highlights of your materials in your scene/level.

Here is an example of how I went about doing this within the Level Blueprint and changing the option while pressing the ‘R’ key.

Set Max Roughness for Post Process Volume

If you have further questions or need additional assistance, please let me know.

Cheers,

Thank you Andrew! you’re a life saver. I can’t wait to try it out.