Post Process remains active after Respawn


hi guys, I have a problem!!!
I created a damage area with fire, I created a post process that recalls a bit of the fire effect and everything was fine.
the problem arises when I die and start again, the effect remains!!!
the problem is generated by the fact that I die inside the box and therefore the end overlap doesn’t count.
I don’t know how to tell it to restart with post process disabled.

You maybe want to create a custom event (InitialPPSettings) and plug it into your reversal and call the custom event at begin play for the character or with an event dispatcher?

I don’t know if I understood correctly but I’ll try.
in general I have already tried to bring various elements to the character such as variables etc., but it didn’t work, I’ll try with the custom event and I’ll tell you, even if I didn’t understand the dispatcher part well

Another potential solution could be, once you start the pp effect, set a retriggerable delay, which keeps checking until the player is dead (set a dead variable upon death) then have it reverse on the death

or

just do this PP code on your player controller and set it based on if the player is dead or alive

I’ll do some testing and let you know
Thank you!!!

Problem solved


In the end I succeeded with a simpler method.
I moved all the post process code to the character and linked it to the camera, which seems like a more correct solution to me, I created 2 custom events, play and reverse and recalled them from the BP DamageArea.
I used a different method but you still gave me a good idea!!!
Thanks again!!!
It also works replicated!!!