Post process outline + TemporalAA = Fuzzy movement?

Testing out a cell shader I’m making. When I slowly rotate the camera you can see the outlines become all fuzzy.
It works fine with FXAA and SMAA although those look terrible.

(Video link)

Note: shader is properly set to before tonemapper.

Any idea how to solve this? I’m thinking it has something to do with moving pixels and the way outlines work. Just wondering if there’s a workaround fix somehow?

TAA is useless tbh… everything i make become fuzzy on movement with TAA.

Another thread epic.