Post Process Outline Shader Issues In Packaged Build

Hi. I’m having issues with my packaged development build in which the outline shader works in the editor but when I build the package and play in stand alone the material draws on the entire object. Since the shader depends on the custom depth buffer to make comparisons and create the outline I suspect that there’s a simple check box somewhere I’m missing and the custom depth buffer is not writing properly? I’m speculating because I can’t seem to find this issue anywhere else online. Does anyone have any thoughts as to what the issue might be?

In Editor

Packaged Outline