Hi, my problem is the following
I’m working on an Outline Post Process Material that draws outlines based on a convolution kernel on depth/normals. I have to choose “before tonemapping” otherwise the lines are shacky. Now I found out that I get a lot of glitchy artifacts bleeding into next frames with TRA (which If I really have to could be deactivated) and/or Motion Blur (which I want to use) enabled. I was looking around but couldn’t find a way to deactivate Motion Blur for this Post Process Material. Is there something I could do to keep using Motion Blur?