Post-Process outline Artifacting in right eye only

EDIT: Solved by disabling Nanite on the meshes using the PP material.

Can anybody help to solve this? Post processing breaks when this object is at the edge of view only in and of the right eye. Attached is an image showing.

THANK YOU that was it. Reposting because I’ve nearly skimmed over your edit after I saw no reponses.

SOLUTION:

Disable Nanite on the meshes using the PP material