Post Process on entire world

Hi I’m trying to apply this shader material to the whole world landscape using a post process volume but the Infinite Extent (Unbound) only goes a certain distance, making land from far look like nothing has been applied. Is there a way to extend the post process even further?

The post process is applied to the frame buffer, in other words, everything you ever see in the game.

So I’m thinking if you’re seeing it not applying to certain areas, there might be something up with your material… :wink: