Post Process NVG Effect and Rift

Hello;

I have a post process volume to give an NVG effect when the user enters a room based on the tutorial here https://forums.unrealengine.com/showthread.php?26829-Porting-Night-Vision-PP-Effect-from-UDK&p=113429&viewfull=1#post113429.

The post process volume works nicely without stereo enabled but I have a strange issue with stereo enabled (ie oculus):

I only get the NVG effect on the left eye and the right eye remains black.

Can someone point me in the right direction to get the post process effect in both eyes as its pretty disorientating in Oculus loosing one eye when the NVGs are on!

Thanks

Hmm, have you tried affecting areas outside the normal 0-1 UV range?

That’s how it would work in the old oculus plugin…

Could you expand this please? What values do you mean? Sorry but I’m new to unreal and still finding my feet!