I have a scene with post procesing, but when i deploy to the oculus go, the post process is not working, in the beggining i used the pp to edit the contrast and saturation, when it didnt work i tried using luts, but its not working either. Anyone knows if pp is not supported in vr? Or any other way to edit the overal contrast of the scene without pp?
Post process isnt supported by oculus go…
Actually some post processing effects are supported on the Go - see the list of supported effects here:
(it’s the same as for Android)
However there is a big catch - to get it working you need to enabled Mobile HDR in your project settings as the documentation states at the top. If you do this depending on which effects you are using and the complexity of your project you will get a massive performance drop. Make sure to disable everything you are not using to have a chance of maintaining 60 FPS and only use one or two low performance effects.
edit: Your probably better off to investigate other ways to modify the contrast of the scene like through Material Parameter Collections for example