Hello,
Iam working on a Transition Effect between Levels.
Currently i try to use a Custom Post Process Material to apply my transition effect on the whole level.
This image illustrates what my goal is a bit better i think:
I have two levels, the Graphics level contains the Cubes the other level the spheres.
My question is:
Is it possible to have the Post Process Material only affect everything within the Graphics Level and leave the Persistent level untouched?
So i can for example blend out the Graphics level, unload it and load another level to blend in.
Iam pretty new to Post Process Effects but this seems to be the best Solution for me so far. If there is any better way to do it i would appreciate a push in the right direction.