Post Process Material

How do you get a mask in the post process material? I have a blood texture which i want the background to be hidden and only show the blood drops? We can just use Opacity mask in a surface texture but what do we do with post process to do this?


Shooter Game tutorial series have some very good explanation about damage indicator post process effects :slight_smile:

Take a look and follow what you see here!

Source: Player damage indicators and dying effect | Shooter Tutorial

Many thx AmphDev ill take a look at the link