Post Process material with World Position offset - is it possible?

I wanted a material to be visible through walls and also having offset Y relative to its object like this: https://www.youtube.com/watch?v=6kdJruEvqS4
Is it possible to make with Post Process material?

I’m pretty new to UE, especially in the field of materials and I didn’t find any easy solution.

Thanks for any reply!

Hey there @Destroevi41! Welcome to the community! So the world position offset itself would best be done inside of a master material but handled just like your tutorial there, however if you’d like to have an overlay or see them through walls (as a mask) you’ll need to look into stenciling.