Using UE 4.19.1
I’ve applied a post process material on a SceneCapture2D camera.
The post process seems to work fine when the SceneCapture2D camera is rendered by default (Capture every frame).
However, if I cancel ‘Capture every frame’ and ‘Capture on movement’, and call the CaptureScene node from the Level Blueprint the post process doesn’t do anything ( I can see the frame is being rendered correctly, but simply without the post process).
Has anyone observed this behaviour? Am I doing something wrong or this is a bug?