Hi everyone! as you can see in teh title I am trying to visualize a localized PP. I followed this tut link but what I wanted to visualise is the SceneTexture:SceneColor instead of a Gbuffer but I encountered this issue that I think I am missing something.
[SM5] SceneTexture expressions cannot use post process inputs or scene color in non post process domain materials
And when I change the material domain to PP it told me that I cannot use SceneColor expression, only in Surface mateeial Domains.
I would be really grateful if you know the answer to this error or in other case, If you have another idea of how to achieve what I am trying to do, Im all ears! Thank you for your time.
No, it DOES NOT. Scene Color doesn’t work at all. In surface it tellsyou “[SM5] SceneTexture expressions cannot use post process inputs or scene color in non post process domain materials”. In PostProcess it says “Use PostProcessInput0”. So how do I get access to scene color in trnaslucent surface?
I found a solution. There is a separeted node called “SceneColor”, not “SceneTexture”. So this node works fine with translucent surface. It doesn’t makes sense, but it works