Hey @Umang-19!
Ok, I might understand why you’re saying that!
So you’re creating a default VR Project and you can’t package for windows.
This is because your projects settings are most likely set up for VR projects, which default values have in consideration that it normally is to build for standalone.
You have two options to make it easier for you to set it up for windows.
Option 1:
I am sure that if you add the VR content to your First Person project you will be able to export to windows, since the project settings are for the first person project.
Like this:

and then you select VR and add to project:
Option 2:
You can simply create a blank Unreal engine project.
and then you select VR and add to project, like in the other option:
Don’t forget to set up your project settings for VR, in this case stuff like turning off Mobile HDR and some other settings that may be needed to run in VR without issues…
Using This setup, you can use raytracing and post processing and other features while in VR - you always need Air Link or Cable anyway.
I’ve been working on a similar setup and have very complex projects that look pretty awesome in PC/VR.
Hope this helps!

