I have a problem trying to do a mask of DOF on a post process volume.
Researching, i found this.
Someone showed a material setup to create a mask just like i want to do …but is not working for me.
First, when i try to create a SceneTexture:SceneColor node, an error is displayed saying: SceneColor lookups are only available when MaterialDomain = Surface…
I changed SceneColor For PostProcessImput0, but nothing happens.
Aparently the mask work because when i chose DiffuseColor the black parts of the mask dont show the DOF.