Is there anyway to avoid seeing double characters when using this post process displacement effect? You can see that static meshes are distorting well but the character is being shown on top of it’s distortion.
Ah I’m not talking about the split between in the water and out of the water, I’m not too worried about the transition there and this is a river so there is no static Z of the water.
I was wondering about seeing double characters (1 distorted, 1 not distorted).
I’m not familiar with using stencils and PP materials, is there a way to just render the post processed image on top of the character?